here's all the stuff I've done for marathon infinity.
you can also try the bungie.org archives.
check back now and then, i'll add more maps as i make them.

also check out my maps for marathon

my texture page provides full 128x128 high quality JPEGs of my best textures.

mister conahan speaks

m a r a t h o n . i n f i n i t y

industrial strength canyon and fortress separated by a lava moat - koh. stay away from the windows.

boomboomwe are going to get some - consolidates a bunch of the marines packages out there. now a shape shuttle! use it on a copy of your shapes file. shotgun, spanky and magnum marines together at last. includes uncompromised living map & physics model so you can roll yer own.

mckistan includes:
colonworld - sneaking and sniping. opportunities for badass moves abound. a thinking man's game colonworld plus adds a control room to flood the place with lava, cut off routes to the hill and unleash all kinds of hell on your opponents - tricky to find.

mudmen - a revision from my canyonlands series for m1.

wakeupendejo - a revision of the first marathon map i ever made with more secrets and more routes to the hill in the center of the map.

bend revisits the storming the fortress genre explored in my creative loft living and industrial strength maps.

uncompromised living, amongst it all, emerging feelings - three variations on the classic m1 map creative loft living. Developed for team play with one team starting in the fortress and the other attacking. A teleporter room sends teams to the correct starting points.

zigzag - further exploration of the watercannon thing. this one has an incredible crybaby room that turns almost the whole place into a crusher.

bunkerville - an open area with a mess of bunkers in it. the bunkers are connected various ways and there is a large dark basement area. there is some fine treachery in here - a crybaby room with controls to seal off the recharge room and flood the place with lava.

in the pipe 5x5 long and narrow for king of the hill, fly-by action, yeah.

pools of piss - a radical reworking of one of my i wan to go wif jesa maps from m1. a ring of paths around big pools of piss. look for secrets.

mondrian is based on the painting composition with red, blue, & yellow. invisibility and flamethrower behind secret doors make things nasty.

a canard - the hill is brightly lit and the rest of the map is dark. there is a tricky secret area wrapped in an enigma surrounded by a conundrum. it really cooks, if you take my meaning.

badluck canyonlands inspired for the manburner. cloverleaf shaped arena with winding ledges to get to the hill. a nasty switch floods the place with lava.

roomy - a big room with a high corner and a low corner. simple.

iron+cross - inspired by a map called three polygons-no waiting. a simple map with high kpm.

hairway to steven - a wide steep staircase and jumping across and shit. i miss those climbing walls.